Well it appears EA’s license agreement with the NFLPA could be coming to an abrupt halt as a class action lawsuit has been filed against them in federal court recently. The license agreement they’ve had in place for a few years now with the NFLPA granted them exclusive rights to player licensing such as names and numbers, and other rights that made other NFL games close up shop.
How many of you have already reserved your copy of Madden 2009 scheduled for realase in early August? Better yet how many of you are going to be waiting outside the gates of your video game stores for those midnight relases?
We’d love for you to let us know, so why not head on over to our Madden 2009 Forums and let us know your thoughts right now. Registration is 100% free and so is all our information. There isn’t any reason not to!
Overall
When it comes to video game animation and quality, I have been told there are 3 factors: Time, Money and Quality, and you can pick any 2 of them. Well, I think this is actually not set in stone because it lacks one crucial factor: The Holy Grail, that is workflow and iteration speed. EA’s animation system is designed to take what used to be weeks and turn it in to a few minutes of turning dials; what used to take us hours (seeing our work in game, or FEELING our animation as dictated by the controls) is now instant and editable. What used to be impossible to tune visually (like transitions), we can now not only tune it but use it to make the game more fun and responsive. These tools give us back time, and time gives us quality. More importantly, we can really quickly “find the fun fast” in our gameplay design.
Simon
It’s been said that people should learn to appreciate the little things in life. The same is also true for Madden football. Madden 09 does not redefine videogame football. It doesn’t take the classic Madden formula and turn it upside down. What it does do is it takes so many of the little things from last year’s game and improves on them exponentially. They aren’t details that can be seen by watching a short gameplay clip or looking at screenshots. They’re the things that you don’t realize about the game until you pick it up and play it for yourself, something that I was lucky enough to do recently at EA Sports’ Tiburon studio. I played several games with a bunch of different teams on a handful of fields and can say with confidence that Madden 09 improves on last year’s impressive effort.The first thing you’ll see when you boot up Madden 09 is the man himself, John Madden. He’s been removed more and more from the Madden football presentation and gameplay over the past few years, but now he’s back delivering introductions to the new Virtual Trainer feature that players can use to acclimate themselves to the flow of this year’s gameplay. There are four challenges that you have the option of completing that will set the mark for your Madden IQ and thus your custom difficulty level (click here to read more about Madden IQ and the Virtual Trainer). There’s rushing defense, rushing offense, passing defense and passing offense.
The rushing offense challenge, which happened to be the first in the set, was also my favorite. It’s essentially a constant stream of defenders with a couple of blockers leading the way. It teaches you how to follow your blockers and the button prompts over the head of your running back help you get a feel for when special moves need to be executed. The difficulty continued to ramp up on me until it felt almost like I was in a fighting game and had to combo moves together. It was all very fluid and would have looked very natural if not for the Tron-like overlay that coats all of the Virtual Trainer action.Moving the ball through the air still needed some tuning in the Virtual Trainer as some of the AI chosen routes were streaks to the back of the endzone. Anyone who has played Madden knows that the chance of completing a long bomb is much less than an out or even a fade route. The developer watching me play said that the team was aware of the bug and it would be fixed in time for release.At the end of the Trainer John pops back up on the screen along with a nifty graphical overlay that gauges your skill level in each of the four areas. That is your My Skill difficulty level. You can use it if you want or you can revert back to the four classic options. At the end of each game you play the same overlay pops up and it will adjust your skill level accordingly. You can then hop into the VT and practice any of the four categories if you so desire. The goal behind the My Skill difficulty is to allow for the player to never mess with the settings manually. No more messing with sliders, no more tuning things to your liking. If the My Skill setting works out, this should all be automated. Note the word “should.”Did I feel that playing through the Virtual Trainer and listening to Madden give his speeches was a waste of time? Surprisingly, no. I was among the skeptics when I first read the news of a cheesy-sounding training simulation, but the introductory style approach when you first start up Madden 09 is a nice change. The challenges are short and fun for the most part and there’s still plenty of time to tune the experience before August.
Let’s get this party started.But you’re not reading this preview for impressions on the gameplay in the training simulator of Madden 09. You want to know about the on-the-field gameplay — what it’s like to run around in front of 70,000 drunken Monday morning quarterbacks. Like I said in the beginning, there are numerous small details that flesh out the presentation beyond anything that we’ve seen from the series prior.The kickoff, for instance, now features a dramatic camera swoop that heightens the excitement just that much more. Flash bulbs are going off in the crowd, which has a nice, hazy depth-of-field effect cast over it that, along with a newly designed dynamic camera system, helps give a greater sense of size to the environment. Before the kicker’s foot makes contact with the ball you’ll notice – if you’re the type to check for the most minute of details – players on the receiving team are no longer in a robotic ready position.
The ActionCam camera angle eliminates times when you think you have a WR open, but don’t know for sure because his route carried him off your screen. In theory this view is pretty cool and it looks amazing. However I’m not sure what to think about the fact that the ActionCam will shake, rock back and forth, and zoom in and out. It sounds like it will give us the most realistic feel to a football game we’ve ever seen. But I have some concerns on how the head to head play will be with an ever evolving camera angle. (One that changes from second to second)
Rest assured that if it makes playing head to head too difficult, we still have the opportunity to go back to the Classic angles that we use today.
I have to admit, checking out the large image on the Gamestop blog really has me itching for Madden 09. It looks really sharp!
TheMaddenLab.com is both a Madden NFL 09 strategy resource and a social network that allows you to enhance your skills while meeting thousands of gamers from around the country! You will find Madden 2008 & 2009 strategy discussion at TML, including money plays, madden tips, tricks, cheats, hints, and even glitches and glitch counters! We also deliver all the news pertaining to Madden 09. Furthermore, we offer the most complete offensive and defensive madden playbook breakdowns on the net. We are more than just a strategy resource, as we are a strong community in which you can communicate and interact with the nation’s top ballers!
On the 20th anniversary of the EA Sports hit video game Madden NFL Football, legendary NFL Quaterback Brett Favre will be on the cover. For the first time in the video games fabled history a non-active NFL player will grace the cover of Madden. This put an end to the Madden Curse for this year atleast any way as well.