Madden 09 Stats in Franchise Mode

Cedric Carty, one of the designers for Madden NFL 2009, has posted a blog
on the
EA website that goes over how they worked to get more accurate player
stats in franchise mode.
“I know that one the top issues with the hardcore Madden fans has been the stats
that the simulation engine generates. I was tasked to tune the stats engine on
this year’s product, let me tell you it was no easy task. I looked back at
stats from the past 10 NFL seasons to get an idea of what looked good in the
NFL. I then started work on tuning our stats engine; this involved linking
the game to our tuning tool (done by a programmer). Once this was done, I
simulated through multiple seasons and checked our numbers against what I had
seen on the NFL’s website.

I would then get back the programmer and tell them what control I needed in the tuning tool to make our stats look better. An example of this was when I realized that our starting running backs were getting too many carries and accumulating too much of the rushing statistics. I used the tuning tool to scale back the chance that the starting running back would be used on a rushing attempt and increased the chances that the second string running back would get more touches. Doing this reduced the
top end rushing attempts from 400 or more to a realistic value.”

 

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